In-flight Entertainment & Connectivity (IFEC) Market by Entertainment Type (Audio, Video), by Connectivity (Seatback, Wireless), by Aircraft (Single Aisle Aircraft, Twin Aisle Aircraft), by Region (Asia Pacific, North America, Europe, Middle East & Africa, South America) – Global Forecast 2017 to 2024

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In-flight Entertainment and Connectivity Market: Summary

The Global In-flight Entertainment & Connectivity Market is estimated to reach USD 8.2 Billion by 2024 at a CAGR of 10.1%, observes forencis research (FSR).

In-flight Entertainment & Connectivity (IFEC) is referred to the entertainment solutions provided by the airline to the passengers on board. IFEC includes streamed and offline shows, movies, games, and other entertainment solutions, which help the passengers to pass their time in the long haul flights in a better way. The concept of IFEC has given result to more interactive, engaging and enjoyable journey experience. In addition to entertainment, passengers are able to view flight details and access trackable maps. Owing to its advantages, it is widely adopted in wide-body and narrow-body aircraft.

In-flight Entertainment and Connectivity Market

 

In-Flight Entertainment & Connectivity Market: Drivers & Restraints

Market Drivers:

  • Increasing Demand for In-Flight Entertainment Solution by Customers

The in-flight entertainment and connectivity market is growing at a significant pace owing to soaring demand by customers for in-flight entertainment and connectivity. Increasing demand for engaging and interactive entertainment by passengers onboard has given rise to in-flight shopping and games which is projected to boost market growth. Rising installation of entertainment solutions by the key players owing to higher demand from customer for pleasant and satisfactory travel experience is further boosting the growth of product market. As per Inmarsat In-flight Connectivity Survey, 83% of the total passengers prefer the airline providing in-flight connectivity.

  • Increasing Efforts to Offer Better Travel Experience to the Passengers

With the growing demand from customers for in-flight entertainment and connectivity, the airline companies are putting extra efforts to offer better entertainment and connectivity solutions, which is fueling the market growth. Higher count of the aircraft manufacturers and airlines are investing heavily in order to gain a competitive advantage from their competitors. As per the data shared in the SITA’s 2016 Airline IT Trends Survey, 91% of the airlines are focusing on investing in the wireless in-flight services and among this, 54% are investing for connectivity programs dedicated to passengers.

Market Restraints:

  • In-flight Cyber Threat

The growth of the in-flight entertainment and connectivity market is mainly hindered owing to rising concerns regarding the cyber threats. With the increasing penetration of the internet and the ongoing trend of using smartphones, tablets, and laptops as an in-flight connectivity solution has created a higher threat to cyber security. Due to advanced in-flight connectivity (IFC), the concerns regards safety and data are of prime concern, as passengers get access to connect their devices to aircraft systems. To drag this further, the IOActive report states that there exists a probability that the passenger may get connected to the plane’s satellite communication systems through the IFEC system.

In-Flight Entertainment & Connectivity Market: Key Segments

  • Key Segments by Entertainment Type: Audio Entertainment and Video Entertainment
  • Key Segments by Mode of Connectivity: Seatback IFE Solution Wireless IFE Solution
  • Key Segments by Aircraft: Single Aisle Aircraft and Twin Aisle Aircraft
  • Key Regions Covered: North America, South America, Europe, Asia-Pacific, Middle East & Africa and South America, with individual country-level analysis.

In-Flight Entertainment & Connectivity Market: Report Scope

The report on the In-flight Entertainment & Connectivity (IFEC) market covers a deep dive analysis of historic, recent and current market trends. Furthermore, market share/ranking analysis of key players, market dynamics, competition landscape, country wise analysis for each region covered and the entire supply chain dynamics are covered through the below segmentation.

Report Features

Specifics

Historical/Estimated/Forecasted Market Size Years

2017-2024

Base Year for Market Calculation

2018

Forecasted Period

2019-2024 (2019 estimated year, forecasted up to 2024)

Measured Units

Value (USD Million)

Segments Included

Entertainment Type, Mode of Connectivity, Aircraft

Regional Coverage

Asia-Pacific, North America, Europe, Middle East & Africa, and South America


Key Companies Covered

  • Thales Group (Company Description, Company Overview, Product Synopsis, Key Developments, SWOT Analysis)
  • Safran S.A.
  • Honeywell International Inc.
  • SITA
  • Global Eagle Entertainment Inc.
  • GOGO Inc.
  • Collins Aerospace
  • Kontron S&T AG
  • BAE Systems Plc.
  • Zodiac Aerospace SA
  • Other Key Companies

In-Flight Entertainment & Connectivity Market: Report Segmentation

For the scope of report, In-depth segmentation is offered by Forencis Research

In-flight Entertainment & Connectivity (IFEC) Market, by Entertainment Type

  • Audio Entertainment
  • Video Entertainment

In-flight Entertainment & Connectivity Market, by Mode of Connectivity

  • Seatback IFE Solution
  • Wireless IFE Solution

In-flight Entertainment & Connectivity (IFEC) Market, by Aircraft

  • Single Aisle Aircraft
  • Twin Aisle Aircraft
  • Business and General Aviation
  • Others

In-flight Entertainment & Connectivity Market, by Region

  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
  • South America
    • Brazil
    • Argentina
    • Rest of South America

Key Questions answered by the report

  • What are the major developments impacting the global market and its growth?
  • What will be the effects of the developments in the global market on the industry and on the market players in the near and far future?
  • What are the evolving types of the global market?
  • What are the evolving applications of global market?
  • What are the major characteristics that will affect the global market growth during the study period?
  • Who are the key global players operating in the market?
  • How are the major players leveraging in the existing global market conditions?

Report Audience

  • In-flight Entertainment & Connectivity (IFEC) Market Providers
  • In-flight Entertainment & Connectivity (IFEC) Market Solution and Services Suppliers, Distributors and Dealers
  • End-Users of Varied Segments of In-flight Entertainment & Connectivity (IFEC) Market
  • Government Bodies and Intellectual Institutions
  • Associations and Industrial Organizations
  • Research & Consulting Service Providers
  • Research & Development Organizations
  • Investment Banks & Private Equity Firms

60+ MARKET TABLES AND 30+ FIGURES WILL BE INCLUDED IN THE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET STUDY

1      INTRODUCTION

1.1       Research Objectives

1.2       Market Definition

1.3       Research Scope

1.4       Regional Coverage

1.5       Research Timeline

1.6       Assumptions

1.7       Limitations

2      RESEARCH DESIGN & SCOPE

2.1       Introduction

2.2       Primary Research

                                  2.2.1    Key Industry Expert Insight

2.3       Secondary Research

                                  2.3.1    Vital Data from Secondary Sources

2.4       Market Size Estimation

2.5       Data Validation & Triangulation

3      EXECUTIVE SUMMARY

4      MARKET DYNAMICS

4.1       Introduction

4.2       Drivers

                                 4.2.1.    Increasing Efforts to Offer Better Travel Experience to the Passengers

                                 4.2.2.    Rise in Demand for In-Flight Entertainment Solution by Customers

                                 4.2.3.    Increase in Aircraft Deliveries

4.3       Restraints

                                  4.3.1    In-flight Cyber Threat

4.4       Opportunities

                                 4.4.1.    Increasing Trend of Bring Your Own Device (BYOD) in Flight

                                 4.4.2.    Rising Inclination Towards Virtual Reality In-flight Entertainment

4.5       Challenges

                                 4.5.1.    Issues Regarding Connectivity

5      INDUSTRY TRENDS – PORTERS FIVE FORCES ANALYSIS

5.1       Introduction

                                 5.1.1.    Power of Buyers

                                 5.1.2.    Power of Suppliers

                                 5.1.3.    Intensity of Competition

                                 5.1.4.    Challenges of Substitutes

                                 5.1.5.    Challenges of New Entrants

5.2       Macro-Economic Indicators

6      IN-FLIGHT ENTERTAINMENT & CONNECTIVITY (IFEC) MARKET BY Entertainment Type, Market Size in USD Million (2017—2024)

6.1       Introduction

6.2       Audio Entertainment

6.3       Video Entertainment

7      IN-FLIGHT ENTERTAINMENT & CONNECTIVITY (IFEC) MARKET BY MODE OF Connectivity, Market Size in USD Million (2017—2024)

7.1       Introduction

7.2       Seatback IFE Solution

7.3       Wireless IFE Solution

8      IN-FLIGHT ENTERTAINMENT & CONNECTIVITY (IFEC) MARKET BY AIRCRAFT, Market Size in USD Million (2017—2024)

8.1       Introduction

8.2       Single Aisle Aircraft

8.3       Twin Aisle Aircraft

9      IN-FLIGHT ENTERTAINMENT & CONNECTIVITY (IFEC) MARKET BY REGION, Market Size in USD Million (2017—2024)

9.1       North America

                                 8.1.1.    US

                                 8.1.2.    Canadas

                                 8.1.3.    Mexico

9.2       Europe

                                 8.2.1.    Germany

                                 8.2.2.    France

                                 8.2.3.    Italy

                                 8.2.4.    UK

                                 8.2.5.    Spain

                                 8.2.6.    The Netherlands

                                 8.2.7.    Rest of Europe

9.3       Asia-Pacific

                                 8.3.1.    China

                                 8.3.2.    Japan

                                 8.3.3.    India

                                 8.3.4.    South Korea

                                 8.3.5.    Taiwan

                                 8.3.6.    Rest of Asia-Pacific

9.4       Middle East & Africa

                                 8.4.1.    Saudi Arabia

                                 8.4.2.    UAE

                                 8.4.3.    Rest of Middle East

9.5       South America

                                 8.5.1.    Brazil

                                 8.5.2.    Argentina

                                 8.5.3.    Rest of South America

10   COMPETITIVE LANDSCAPE

10.1     Introduction

10.2     Market Ranking/Share Analysis of Key Companies

10.3     Company Benchmarking

11   COMPANY PROFILES

11.1     Thales Group

                                11.1.1    Company Overview

                                11.1.2    Financial Overview

                                11.1.3    Products/Solutions/Services Offered

                                11.1.4    Key Developments

                                11.1.5    SWOT Analysis

11.2     Safran S.A.

11.3     Honeywell International Inc.

11.4     SITA

11.5     Global Eagle Entertainment Inc.

11.6     GOGO Inc.

11.7     Collins Aerospace

11.8     Kontron S&T AG

11.9     BAE Systems Plc.

11.10  Zodiac Aerospace SA

11.11  Other Key Companies

12   APPENDIX

12.1     Key Industry Expert Insights

12.2     Primary Discussion Guide

12.3     Customization Options

Note1: Tentative table of contents, may get updated during the course of research.

Note2: Company financial information is subject to availability in public domain

 

60+ MARKET TABLES AND 30+ FIGURES WILL BE INCLUDED IN THE STUDY

 

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Research Design

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Key Questions Answered by the Report

  • Major factors impacting the market and its growth
  • Evolving Types of the various products in the Market
  • Evolving Application of the various products in the Market
  • Growing countries in the Global Market
  • Effects of the developments in the market on the industry and on the market players
  • Key market developments undertaken by the leading players

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