The Global Cloud Gaming Market is estimated to reach USD 4.3 Billion by 2025 at a CAGR of 52.4%, observes forencis research (FSR).
Cloud gaming is defined as a type of game that exists on a company server instead of computer or device of the gamer. To join these game, gamer has to install the client program which have access to the server where the games are running. The input action of the users is sent through the network to the server and the device receives streaming video. In cloud gaming all the heavy lifting is done in the cloud itself which eliminates the requirement of powerful graphic hardware in the user devices. Basic leverage companies get in cloud gaming is that they can upgrade the games by neglecting capabilities of the user devices.
5G technology is penetrating the market at faster pace worldwide, this can be beneficial for the cloud gaming industry. 5G network provides high bandwidth and low latency, these aspects can transform conventional gaming industry drastically. Technology improves the quality of game, gives faster downloading speed, enhanced graphic quality, and smoother gaming experience.
Thus, adoption of 5G technology may contribute in the growth of the cloud gaming market, during the forecast period.
The major concern in cloud gaming is privacy and security issues. A loT of data is collected by the data centres, from web cookies, gamer location, and credit card information, which is vulnerable to theft. Hacking the account of the gamer is another possibility which could result into loss of virtual gaming currency and other virtual items purchased by the gamer. In addition, to this other possible threats are also there such as malware attack, phishing, amongst others.
Thus, data privacy and security issues can be challenging for the growth of the cloud gaming market, during the forecast period.
The report on the cloud gaming market covers a deep dive analysis of historic, recent and current market trends. Furthermore, market share/ranking analysis of key players, market dynamics, competition landscape, country wise analysis for each region covered and the entire supply chain dynamics are covered through the below segmentation.
Historical/Estimated/Forecasted Market Size Years
Base Year for Market Calculation
2020-2025 (2020 estimated year, forecasted up to 2025)
Value (USD Million)
Offering, Deployment, Type, Device Type, End User and Region
Asia-Pacific, Europe, Middle East and Africa, South Africa and North America
For the scope of report, In-depth segmentation is offered by Forencis Research
Cloud Gaming Market, by Offering
Cloud Gaming Market, by Deployment
Cloud Gaming Market, by Type
Cloud Gaming Market, by Device Type
Cloud Gaming Market, by End User
Cloud Gaming Market, by Region
1.1 Research Objectives
1.2 Market Definition
1.3 Research Scope
1.4 Regional Coverage
1.5 Research Timeline
2 RESEARCH DESIGN & SCOPE
2.2 Primary Research
2.2.1 Key Industry Expert Insight
2.3 Secondary Research
2.3.1 Vital Data from Secondary Sources
2.4 Market Size Estimation
2.5 Data Validation & Triangulation
3 EXECUTIVE SUMMARY
4 MARKET DYNAMICS
4.2.1. Adoption of 5G Technology
4.3.1. Multiplayer Gaming
4.3.2. Cross-Platform Gaming
4.4.1. Data Privacy
5 INDUSTRY TRENDS – PORTERS FIVE FORCES ANALYSIS
5.1.1. Power of Buyers
5.1.2. Power of Suppliers
5.1.3. Intensity of Competition
5.1.4. Challenges of Substitutes
5.1.5. Challenges of New Entrants
5.2 Macro-Economic Indicators
5.3 Value Chain Analysis
6 GLOBAL CLOUD GAMING MARKET BY OFFERING, Market Size in USD Million (2018—2025)
7 GLOBAL CLOUD GAMING MARKET BY DEPLOYMENT, Market Size in USD Million (2018—2025)
7.2 Public Cloud
7.3 Private Cloud
7.4 Hybrid Cloud
8 GLOBAL CLOUD GAMING MARKET BY TYPE, Market Size in USD Million (2018—2025)
8.2 Video Streaming
8.3 File Streaming
9 GLOBAL CLOUD GAMING MARKET BY DEVICE TYPE, Market Size in USD Million (2018—2025)
9.3 Mobile Device
9.4 Personal Computer
10 GLOBAL CLOUD GAMING MARKET BY END USER, Market Size in USD Million (2018—2025)
10.2 Casual Gamer
10.3 Hard-core Gamer
10.4 Avid Gamer
11 GLOBAL CLOUD GAMING MARKET BY REGION, Market Size in USD Million (2018—2025)
11.1 North America
11.2.5 Rest of Europe
11.3.4 South Korea
11.3.5 Rest of Asia-Pacific
11.4 Middle East and Africa
11.4.1 Saudi Arabia
11.4.3 Rest of Middle East and Africa
11.5 South America
11.5.3 Rest of South America
12 COMPETITIVE LANDSCAPE
12.2 Market Ranking/Share Analysis of Key Companies
12.3 Company Benchmarking
13 COMPANY PROFILES
13.1 NVIDIA Corporation
13.1.1 Company Overview
13.1.2 Financial Overview
13.1.3 Products/Solutions/Services Offered
13.1.4 Key Developments
13.1.5 SWOT Analysis
13.2 Alphabet Inc.
13.3 Alibaba Cloud
13.4 Advanced Micro Devices, Inc.
13.5 Microsoft Corporation
13.6 Ubitus Inc.
13.8 Tencent Holdings Ltd
13.9 Zynga Inc.
13.10 Other Key Companies
14.1 Key Industry Expert Insights
14.2 Primary Discussion Guide
14.3 Customization Options
Note1: Tentative table of contents, may get updated during the course of research.
Note2: Company financial information is subject to availability in public domain