Blockchain In Media, Advertising And Entertainment Market by Solution (Audience Engagement), By Type (Private Blockchain, Public Blockchain), By Application (Programmatic Advertising), By Region (Asia-Pacific, North America, Europe, Middle East & Africa, South America) – Global Forecast 2019 to 2024

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Blockchain In Media, Advertising And Entertainment Market: Summary

The global blockchain in media, advertising and entertainment market is estimated to reach USD 1.3 Billion in 2024 at a CAGR of 81.6%. Increasing in digital platform, rising adoption for general data protection regulation (GDPR), increasing secure transfer of copyright assets, and growing in streaming video-on-demand (SVOD) and over-the-top media services (OTT) subscription are expected to drive the blockchain in media advertising and entertainment market. However, copyright violation issues are act as a restrain to the market during the forecast period. Growing in demand for cloud technology and high adoption of technologies such as artificial intelligence (AI), augmented reality (AR) and virtual reality (VR) is identified as an opportunity for blockchain in media advertising and entertainment market.

Blockchain is a new tending technology that is used to record various transactions and to verify these transactions. It is use to provide faster processing of data, call data record, for transparency, portability, and for providing security.

Some key players in Blockchain in media, advertising and entertainment IBM Corporation, Amazon Web Services, Inc., Accenture Plc, Microsoft Corporation, SAP SE, Oracle Corporation, Infosys Limited, Bitfury Group Limited, Factom, Guardtime and Auxesis Services & Technologies (P) Ltd. among others.

Blockchain In Media, Advertising And Entertainment Market

 

Blockchain In Media, Advertising And Entertainment Market: Report Synopsis

This market research report offers a comprehensive analysis of key market trends in the global blockchain in media, advertising and entertainment market. It includes detailed discussion on historical market trends, current market dynamics, consumer landscape, growth opportunities and challenges backed by factful feedbacks. On the basis of solution, the market is segmented into audience engagement, content monetization, compelling content creation, and subscription management. By type, the blockchain in media advertising and entertainment market is segmented private blockchain and public blockchain. By application type, the market is segmented into programmatic advertising, amination & visual effects (VFX), live streaming, online gaming, natural language generation (NLG), personalized content, and others

Blockchain In Media, Advertising And Entertainment Market: Report Scope

The report on the blockchain in media, advertising and entertainment market covers a deep dive analysis of historic, recent and current market trends. Furthermore, market share/ranking analysis of key players, market dynamics, competition landscape, country wise analysis for each region covered and the entire supply chain dynamics are covered through the below segmentation.

Report Features

Specifics

Historical/Estimated/Forecasted Market Size Years

2017-2024

Base Year for Market Calculation

2018

Forecasted Period

2019-2024 (2019 estimated year, forecasted up to 2024)

Measured Units

Value (USD Million)

Segments Included

Solution, Type, Application

Regional Coverage

Asia-Pacific, North America, Europe, Middle East & Africa, South America

Companies Covered

  • IBM Corporation (Company Description, Company Overview, Product Synopsis, Key Developments, SWOT Analysis)
  • Amazon Web Services, Inc
  • Accenture Plc
  • Microsoft Corporation
  • SAP SE
  • Oracle
  • Infosys Limited
  • Bitfury Group Limited
  • Factom
  • Guardtime
  • Auxesis Services & Technologies (P) Ltd.
  • Other Key Companies

Blockchain In Media, Advertising And Entertainment Market: Report Segmentation

For the scope of report, In-depth segmentation is offered by Forencis Research

Blockchain In Media, Advertising And Entertainment Market, by Solution

  • Audience Engagement
  • Content Monetization
  • Compelling Content Creation
  • Subscription Management

 Blockchain In Media, Advertising And Entertainment Market, by Type

  • Private Blockchain
  • Public Blockchain

Blockchain In Media, Advertising And Entertainment Market by, Application

  • Programmatic Advertising
  • Amination & Visual effects (VFX)
  • Live Streaming
  • Online Gaming
  • Natural Language Generation (NLG)
  • Personalized Content
  • Others

Blockchain In Media, Advertising And Entertainment Market by, Region

  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • India
    • Taiwan
    • Rest of Asia-Pacific
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • Russia
    • France
    • Italy
    • UK
    • Spain
    • The Netherlands
    • Rest of Europe
  • Middle East and Africa
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
  • South America
    • Brazil
    • Argentina
    • Rest of South America

Key Questions answered by the report

  • What are the major developments impacting The Blockchain in Media, Advertising, and Entertainment Market and its growth?
  • What will be the effects of the developments in the Blockchain in Media, Advertising and Entertainment Market on the industry and on the market players in the near and far future?
  • What are the evolving types of the Blockchain in Media, Advertising, and Entertainment Market?
  • What are the evolving applications of Blockchain in Media, Advertising and Entertainment Market?
  • What are the major characteristics that will affect the Blockchain in Media, Advertising and Entertainment Market growth during the study period?
  • Who are the key players operating in the Blockchain in Media, Advertising and Entertainment Market?
  • How are the major players leveraging in the existing market conditions?

Report Audience

  • Blockchain in Media, Advertising and Entertainment Market Providers
  • Blockchain in Media, Advertising and Entertainment Market Solution and Services Suppliers, Distributors, and Dealers
  • End-Users of Varied Segments of Blockchain in Media, Advertising and Entertainment Market
  • Government Bodies and Intellectual Institutions
  • Associations and Industrial Organizations
  • Research & Consulting Service Providers
  • Research & Development Organizations
  • Investment Banks & Private Equity Firms

60+ MARKET TABLES AND 30+ FIGURES WILL BE INCLUDED IN THE BLOCKCHAIN IN MEDIA, ADVERTISING AND ENTERTAINMENT MARKET STUDY

1      INTRODUCTION

1.1       Research Objectives

1.2       Market Definition

1.3       Research Scope

1.4       Regional Coverage

1.5       Research Timeline

1.6       Assumptions

1.7       Limitations

2      RESEARCH DESIGN & SCOPE

2.1       Introduction

2.2       Primary Research

                                  2.2.1    Key Industry Expert Insight

2.3       Secondary Research

                                  2.3.1    Vital Data from Secondary Sources

2.4       Market Size Estimation

2.5       Data Validation & Triangulation

3      EXECUTIVE SUMMARY

4      MARKET DYNAMICS

4.1       Introduction

4.2       Drivers

                                 4.2.1.    Increasing in Digital Platform

                                 4.2.2.    Rising Adoption for General Data Protection Regulation (GDPR)

                                 4.2.3.    Increasing Secure Transfer of Copyright Assets

                                 4.2.4.    Growing in Streaming Video-On-Demand (SVOD) and Over-the-Top Media Services (OTT) Subscription

4.3       Restraints

                                 4.3.1.    Copyright Violation Issues

4.4       Opportunities

                                 4.4.1.    Growing in Demand for Cloud Technology

                                 4.4.2.    Highly Adoption of Artificial Intelligence (AI), Augmented Reality (AR) And Virtual Reality (VR)

4.5       Challenges

                                  4.5.1    Quality and Safety Issue

5      INDUSTRY TRENDS – PORTERS FIVE FORCES ANALYSIS

5.1       Introduction

                                 5.1.1.    Power of Buyers

                                 5.1.2.    Power of Suppliers

                                 5.1.3.    Intensity of Competition

                                 5.1.4.    Challenges of Substitutes

                                 5.1.5.    Challenges of New Entrants

5.2       Macro-Economic Indicators

5.3       Technological Impact Analysis

                                  5.3.1    Internet of Things (IOT)

                                  5.3.2    Big Data

6      BLOCKCHAIN IN MEDIA, ADVERTISING AND ENTERTAINMENT MARKET BY SOLUTION, Market Size in USD Million (2017—2024)

6.1       Introduction

6.2       Audience Engagement

6.3       Content Monetization

6.4       Compelling Content Creation

6.5       Subscription Management

7      BLOCKCHAIN IN MEDIA, ADVERTISING AND ENTERTAINMENT MARKET BY TYPE, Market Size in USD Million (2017—2024)

7.1       Introduction

7.2       Public Blockchain

7.3       Private Blockchain

8      BLOCKCHAIN IN MEDIA, ADVERTISING AND ENTERTAINMENT MARKET BY APPLICATION, Market Size in USD Million (2017—2024)

8.1       Introduction

8.2       Programmatic Advertising

8.3       Amination & Visual effects (VFX)

8.4       Live Streaming

8.5       Online Gaming

8.6       Natural Language Generation (NLG)

8.7       Personalized Content

8.8       Others

9      BLOCKCHAIN IN MEDIA, ADVERTISING AND ENTERTAINMENT MARKET BY REGION, Market Size in USD Million (2017—2024)

9.1       North America

                                 8.1.1.    US

                                 8.1.2.    Canada

                                 8.1.3.    Mexico

9.2       Europe

                                 8.2.1.    Germany

                                 8.2.2.    France

                                 8.2.3.    Italy

                                 8.2.4.    UK

                                 8.2.5.    Spain

                                 8.2.6.    The Netherlands

                                 8.2.7.    Rest of Europe

9.3       Asia-Pacific

                                 8.3.1.    China

                                 8.3.2.    Japan

                                 8.3.3.    India

                                 8.3.4.    South Korea

                                 8.3.5.    Taiwan

                                 8.3.6.    Rest of Asia-Pacific

9.4       Middle East & Africa

                                 8.4.1.    Saudi Arabia

                                 8.4.2.    UAE

                                 8.4.3.    Rest of Middle East & Africa

9.5       South America

                                 8.5.1.    Brazil

                                 8.5.2.    Argentina

                                 8.5.3.    Rest of South America

10   COMPETITIVE LANDSCAPE

10.1     Introduction

10.2     Market Ranking/Share Analysis of Key Companies

10.3     Company Benchmarking

11   COMPANY PROFILES

11.1     IBM Corporation

                                11.1.1    Company Overview

                                11.1.2    Financial Overview

                                11.1.3    Products/Solutions/Services Offered

                                11.1.4    Key Developments

                                11.1.5    SWOT Analysis

11.2     Amazon Web Services, Inc.

11.3     Accenture Plc

11.4     Microsoft Corporation

11.5     SAP SE

11.6     Oracle Corporation

11.7     Infosys Limited

11.8     Bitfury Group Limited

11.9     Factom

11.10  Guardtime

11.11  Auxesis Services & Technologies (P) Ltd.

11.12  Other Key Companies

12   APPENDIX

12.1     Key Industry Expert Insights

12.2     Primary Discussion Guide

12.3   Customization Options

Note1: Tentative table of contents, may get updated during the course of research.

Note2: Company financial information is subject to availability in public domain

 

60+ MARKET TABLES AND 30+ FIGURES WILL BE INCLUDED IN THE STUDY

 

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Research Design

Forencis Research follows robust and deep dive research methodologies to deliver accurate – current, estimated and forecasted market data. Our extensive primary and secondary research help in deriving reliable qualitative and quantitative data to provide verified market insights. Our research team tracks historic trends, existing and recent market dynamics, growth prospects, competitor landscape, and the entire value chain dynamics to attain reliable industry facts to reach accurate market estimates. Primary research is conducted through thorough interviews and detailed surveys with the Key Industry Experts and related participants across the value chain. Secondary research entails acquiring data through paid and reliable databases such as annual reports, SEC filings, research publications, association publications, investor presentations, white papers and other sources. All the above-obtained information is further processed and collated with our existing database prior to its presentation in our publications.

About Forencis Research

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Key Questions Answered by the Report

  • Major factors impacting the market and its growth
  • Evolving Types of the various products in the Market
  • Evolving Application of the various products in the Market
  • Growing countries in the Global Market
  • Effects of the developments in the market on the industry and on the market players
  • Key market developments undertaken by the leading players

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