Affective Computing Market by Component (Hardware, Software), by Technology (Touch-Based, Touchless), by Software (Analytics Software, Enterprise Software), by Region (North America, Asia Pacific, Europe, Middle East and Africa, South America) – Global Forecast (2020 to 2027)

Affective Computing Market - Global Industry Analysis and Forecast 2020 to 2027

Affective Computing Market: Summary

The Global Affective Computing Market is projected to reach a value of over USD 180.7 billion by 2027 at a CAGR of around 37.2%

The affective computing is refers to an area of study within the cognitive computing and artificial intelligence, which collect data from faces, voices, as well as body language to measure human emotion. It is also known as AC or emotion AI, which aims to offers an effective and natural interaction between human and computers. Moreover, the computing device with the emotion AI programming is collecting information about the consumer emotional condition from the various sources such as posture, speech pattern, facial expressions, heart rate, as well as by body temperature.

Hence, the technology such as cameras, big data, deep learning, camera, and sensors which lead to support the emotion measurement and analysis. These will boost the growth of the affective computing market in the forecast period.

Affective Computing Market

Affective Computing Market: Drivers & Restraints

Market Driver:

  • Increasing Demand for Advanced Electronic Devices

With the increasing demand for advanced electronic devices is witness to boost the growth of the market in the forecast period. Whereas, the affective computing is being rising growth in the technologies as well as for the process with intelligent interaction in between devices and human. Moreover, affective computing is anticipate to create a significant opportunities growth on the future of various industries, with a rising impact on their human factors, project management, as well as the organizational changes. However, emotion-aware technology for video games is where affective computing is being used at a wide range. This also contain the use of Body Area Network (BAN) for various sensors to be connected to the player.

Hence, these growth in the technology will play as key factor for the growth of the affective computing market in the forecast period.

Market Restraints:

  • Lack of Awareness

One of the major key concern of the market is the lack of awareness which may hamper the market growth. Whereas, it create a major challenge in the market as there is still lack of understanding and knowledge about how the affective computing will affect the business processes. However, the social as well as the economic implication of the technology is still not analyzed.

Hence, these lack of awareness and knowledge about of the market lead to create a major challenging factor for the market growth in the forecast period.

Affective Computing Market: Key Segments

  • Segmentation based on Component: Hardware and Software.
  • Segmentation based on Technology: Touch-Based and Touchless.
  • Segmentation based on Software: Analytics Software, Enterprise Software, Facial Recognition, Gesture Recognition and Speech Recognition.
  • Segmentation based on Hardware: Cameras, Sensors and Others.
  • Segmentation based on End-User: Automotive, BFSI, Government, Healthcare, IT & Telecom, Media & Entertainment, Retail & E-commerce, and others.
  • Segmentation based on region covers: North America, Europe, Asia-Pacific, Middle East & Africa and South America with individual country-level analysis.

Affective Computing Market: Report Scope

The report on the affective computing market covers a deep dive analysis of historic, recent and current market trends. Furthermore, market share/ranking analysis of key players, market dynamics, competition landscape, country-wise analysis for each region covered and the entire supply chain dynamics are covered through the below segmentation.

Report Features

Specifics

Historical/Estimated/Forecasted Market Size Years

2019-2027

Base Year for Market Calculation

2020

Forecasted Period

2021-2027 (2021 estimated year, forecasted up to 2027)

Measured Units

Value (USD Million)

Segments Included

Component, Technology, Software, Hardware, End-User, and Region

Regional Coverage

North America, Asia-Pacific, Europe, Middle East & Africa, South America

Key Companies Covered

  • Google (Company Description, Company Overview, Product Synopsis, Key Developments, SWOT Analysis)
  • Microsoft
  • Apple Inc.
  • IBM Corporation
  • Intel Corporation
  • Affectiva
  • QUALCOMM, Inc.
  • Sony Depthsensing Solutions SA/NV
  • Sightcorp
  • Kairos AR, Inc.
  • Other Key Companies
    • NVISO SA
    • PointGrab
    • Eyeris
    • Numenta

Affective Computing Market: Report Segmentation

For the scope of the report, In-depth segmentation is offered by Forencis Research

Affective Computing Market, by Component

  • Software
  • Hardware

Affective Computing Market, by Technology

  • Touch-Based
  • Touchless

Affective Computing Market, by Software

  • Analytics Software
  • Enterprise Software
  • Facial Recognition
  • Gesture Recognition
  • Speech Recognition

Affective Computing Market, by Hardware

  • Cameras
  • Sensors
  • Others

Affective Computing Market, by End-User

  • Automotive
  • BFSI
  • Government
  • Healthcare
  • IT & Telecom
  • Media & Entertainment
  • Retail & E-commerce
  • Others

Affective Computing Market, by Region

  • North America
    • US
    • Canada
    • Mexico
  • Asia-Pacific
    • China
    • India
    • Japan
    • Taiwan
    • South Korea
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • UK
    • Russia
    • Rest of Europe
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa
  • South America
    • Brazil
    • Argentina
    • Rest of South America

Key Questions Answered By The Report

  • What are the prominent developments affecting the market worldwide and its growth?
  • What will be the impact of the developments in the market on the industry and on the market players in the future?
  • What are the evolving variations of the market globally?
  • What are the evolving functions of the market globally?
  • What are the prominent aspects that will affect market growth globally during the study period?
  • Who are the key players operating in the market across the globe?
  • How are the key players leveraging in the present market scenario worldwide?

Report Audience

  • Affective Computing Market  Providers
  • Affective Computing Market  Solution and Services Suppliers, Distributors and Dealers
  • End-Users of Varied Segments of Affective Computing Market
  • Government Bodies and Intellectual Institutions
  • Associations and Industrial Organizations
  • Research & Consulting Service Providers
  • Research & Development Organizations
  • Investment Banks & Private Equity Firms

60+ MARKET TABLES AND 30+ FIGURES WILL BE INCLUDED IN THE Affective Computing Market STUDY

  1. INTRODUCTION
    1. Research Objectives
    2. Market Definition
    3. Research Scope
    4. Regional Coverage
    5. Research Timeline
    6. Assumptions
    7. Limitations
  2. RESEARCH DESIGN & SCOPE
    1. Introduction
    2. Primary Research
      1. Key Industry Expert Insight
    3. Secondary Research
      1. Vital Data from Secondary Sources
    4. Market Size Estimation
    5. Data Validation & Triangulation
  3. EXECUTIVE SUMMARY
  4. MARKET DYNAMICS
    1. Introduction
    2. Drivers
      1. Increasing Demand for Advanced Electronic Devices
      2. Rising Demand for Analyze Customer Behavior
      3. Increasing Demand for Virtual Assistants
      4. Growing Deployment of Robots
      5. Increasing Adoption of Cloud-based Solutions
    3. Restraint
      1. Privacy and Security Concerns
    4. Opportunities
      1. Growing Adaption of Smart Wearable Devices
      2. Growing Adoption of Artificial Intelligence (AI)
      3. Rising Growth of Connected Devices and Smartphones
    1. Challenges
      1. High Initial Investment
      2. Lack of Awareness
  1. INDUSTRY TRENDS – PORTERS FIVE FORCES ANALYSIS
    1. Introduction
      1. Power of Buyers
      2. Power of Suppliers
      3. Intensity of Competition
      4. Challenges of Substitutes
      5. Challenges of New Entrants
    2. Macro-Economic Indicators
  2. GLOBAL AFFECTIVE COMPUTING MARKET BY COMPONENT, Market Size in USD Million (2019-2027)
    1. Introduction
    2. Software
    3. Hardware
  3. GLOBAL AFFECTIVE COMPUTING MARKET BY TECHNOLOGY, Market Size in USD Million (2019-2027)
    1. Introduction
    2. Touch-Based
    3. Touchless
  4. GLOBAL AFFECTIVE COMPUTING MARKET BY SOFTWARE, Market Size in USD Million (2019-2027)
    1. Introduction
    2. Analytics Software
    3. Enterprise Software
    4. Facial Recognition
    5. Gesture Recognition
    6. Speech Recognition
  5. GLOBAL AFFECTIVE COMPUTING MARKET BY HARDWARE, Market Size in USD Million (2019-2027)
    1. Introduction
    2. Cameras
    3. Sensors
    4. Others
  6. GLOBAL AFFECTIVE COMPUTING MARKET BY END-USER Market Size in USD Million (2019-2027)
    1. Introduction
    2. Automotive
    3. BFSI
    4. Government
    5. Healthcare
    6. IT & Telecom
    7. Media & Entertainment
    8. Retail & E-commerce
    9. Others
  7. GLOBAL AFFECTIVE COMPUTING MARKET BY REGION, Market Size in USD Million (2019-2027)
    1. North America
      1. US
      2. Canada
      3. Mexico
    2. Europe
      1. Germany
      2. France
      3. Italy
      4. UK
      5. Russia
      6. Rest of Europe
    3. Asia-Pacific
      1. China
      2. India
      3. Japan
      4. Taiwan
      5. South Korea
      6. Rest of Asia-Pacific
    4. Middle East and Africa
      1. Saudi Arabia
      2. UAE
      3. Rest of Middle East and Africa
    5. South America
      1. Brazil
      2. Argentina
      3. Rest of South America
  8. COMPETITIVE LANDSCAPE
    1. Introduction
    2. Market Ranking/Share Analysis of Key Companies
    3. Company Benchmarking
  9. COMPANY PROFILES
    1. Google
      1. Company Overview
      2. Financial Overview
      3. Products/Solutions/Services Offered
      4. Key Developments
      5. SWOT Analysis
    2. ​Microsoft
    3. Apple Inc.
    4. IBM Corporation
    5. Intel Corporation
    6. Affectiva
    7. QUALCOMM, Inc.
    8. Sony Depthsensing Solutions SA/NV
    9. Sightcorp
    10. Kairos AR, Inc.
    11. Other Key Companies
      1. NVISO SA
      2. PointGrab
      3. Eyeris
      4. Numenta
  10. APPENDIX
    1. Key Industry Expert Insights
    2. Primary Discussion Guide
    3. Customization Options

Note1: Tentative table of contents, may get updated during the course of research.

Note2: Company financial information is subject to availability in public domain

60+ MARKET TABLES AND 30+ FIGURES WILL BE INCLUDED IN THE STUDY

Rep Id : ICT 0110

Published : September, 2020


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